
Ultimately, the Warden must fight a set of mini-bosses to gain access to Sloth, then defeat it to escape the Fade. To escape, the Warden will have to travel throughout the domain, acquiring a set of special skills to gain access to specific areas. Sloth has actually cast the Warden and their companions into its own domain within the Fade. Their conscious selves are thus cast into the Fade, a realm of dreams and spirits, usually consciously accessed only by mages. After fighting their way through most of the Circle Tower, the party is put to sleep by an abomination of Sloth.

This quest is initiated during the Broken Circle quest line.
