




Our Fallout 4 game review & gameplay analysis is live on the homepage already, if that's what you're looking for. It helps that the modding community is able to fill gaps in Bethesda's code or build entirely new games from the strong foundation set forth by the veteran RPG team. It's got a bigger number at the end.īethesda has one of the longest development life cycles in the industry, but the company's games are also among – arguably – the longest lasting, thanks to the undying efforts of modders. It isn't until resolution is increased to 1440p that the 390X takes charge, somewhat expected given AMD's ability to handle raw pixel count at the higher-end.Ī dozen hours of Black Ops 3 testing completed and we're moving to the next sequentially-incremented video game: Fallout 4. Some settings, like shadow distance, can produce massive performance deltas (about 16-17% here), but still conclude with the 970 in the lead. This set off a few red flags that we should investigate further we did this, tuning each setting individually and ultimately finding that the 970 always led the 390X in our tests – no matter the configuration. When benchmarking Fallout 4 on our lineup of GPUs, we noticed that the R9 390X was outclassed by the GTX 970 at 1080p with ultra settings. NVidia is good at tessellation thanks to their architecture and specific optimizations made, but AMD isn't as good at it – Team Red regularly struggles with nVidia-implemented technologies that drive tessellation for visual fidelity, as seen in the Witcher's hair. This approach allows better lighting when light sources are occluded by objects or when part of a light source is obfuscated, but requires that the GPU perform tessellation crunching to draw the light effects to the screen. NVidia's implementation of volumetric lighting utilizes tessellation for light shafts radiation and illumination of air.
